UHC
The game principle
Epic battles with up to 100 players and varied scenarios are guaranteed here! Choose your favorite scenario and fight alone or in a team to the last man. Craft your own equipment and fight the battles in your own way.
That's how it works
The main goal the game is to eliminate all opponents and survive as the last lone fighter or as the last team. Each UHC has its own scenarios (e.g. Fireless = no fire and lava damage; NoClean = 30s protection time after a kill; free-for-all or teams) that significantly change your environment and gaming experience. These scenarios can be viewed before the game starts on the Timolia Discord or on the Twitter account can be viewed. At the beginning of the game, all players are spawned on a vanilla map. During the pre-determined protection period, you can calmly prepare for the upcoming battles and farm your equipment. In the tenth minute of the game you are healed one last time. After the protection time expires, PvP is enabled. You should take care of yourself from now on! The longer the game lasts, the smaller the playable map becomes. The border surrounding the playing field gradually decreases. If you find yourself outside the border after shrinking, you will be teleported back onto the playing field.
Premium-Features
After being eliminated from the round, Premium players have the option to continue spectating the gameplay.
The Scenarios
Here you can find all UHC scenarios and their meaning.
Scenario | Meaning |
---|---|
1.7 Enchantments | Enchantments are not visible in the enchantment table. Also, you don't need lapis lazuli. |
Absorptionless | Golden Heads and Apples do not give absorption hearts |
Apple Kill | Each player gets 3 golden apples at the end of protection time, as well as 2 golden apples after each kill |
Auto Torch | Torches are set automatically in dark environments |
Backpack | Allows shared inventory in team UHCs (/backpack or /bp ) |
Bandits | If you hit a player, you have a 5% chance of getting an item from their inventory |
BedBomb | Beds explode as soon as you try to lie down |
Birds | All players can fly |
Blocked Blocks | You can no longer dismantle blocks you have placed yourself |
Bloody Diamonds | Mining a diamond deals half a heart of damage |
Bloody Enchantments | Each enchantment deals half a heart of damage |
Bowless | Allows for a UHC without a bow |
Cold Weapons | You cannot enchant your weapons with flame and fire aspect |
CooldownPvP | There is a cooldown between the hits - similar to 1.9 |
CutClean | Ores and food are already being smelted/roasted |
Daylight Circle | Each time a player dies, the time of day alternates between day and night |
DecreaseHearts | Each player has at most as many lives as there are players |
Diamondless | Diamond ore drops are disabled, but you get one diamond per kill |
Dolphins | You're faster in the water |
DoNotDisturb | No other player can attack you while you are in battle with another player |
Double Jump | You can use double jump |
Dragons | The host can use /dragons to spawn an ender dragon on each player |
DropAllItems | All inventory items are dropped every 30 seconds |
Elimination | Every 10 minutes the player with the lowest health dies. If several players have the same number of lives, nobody dies. |
Enchanted Death | Enchantment tables are disabled. Your equipment improves through kills. |
ExplosiveArrows | Arrows explode when they hit their target |
Fireless | There is no fire/lava damage |
Fire Focus | You do double damage to other players when you are on fire or poisoned |
Get Away | You gain Speed 2 for 30 seconds when you kill a player |
Golden Heal | At the beginning of the game, each player receives a golden pickaxe, which can be used to completely heal one time |
Goldless | There are no gold ores, but you get 8 gold per kill |
Gold Digger | In each ore you will also find 1 gold nugget |
Hastey Boys | Each tool has efficiency and durability 3 |
Healing Kill | After each kill you regain full health |
Heart Upgrade | After each kill, your maximum life increases by one |
Horseless | Enables a UHC without horses |
Hungerless | You are never hungry |
Hydrophobic | You take damage when you are in the water |
Ice Core | Lava below level 16 is replaced with ice |
IncreaseHearts | Each player starts with 1 life, which increases by 1 each time a player dies |
Instant Head | Player Heads are your favorite food, giving you Speed 2 for 10 seconds |
Interval Damage | Every 10 minutes each player takes 2 hearts of damage |
Killswitch | A player's killer takes over the inventory of the killed one |
Limited Inventory | You can only use the hotbar. The rest of the inventory is locked. |
Low Life | Each player starts with half a heart and a notch apple |
MiddleEnchants | Enchantment tables are disabled except for four in the center |
MobileCraftingTable | Open your mobile workbench with /workbench |
Multi Ores | Double ores when mining |
Natural Regeneration | Natural regeneration is activated |
NoClean | After each kill you are invulnerable for 30 seconds |
NoEnchant | No enchantments |
NoFall | No fall damage |
Only Golden Apples | Each apple that drops is a golden apple |
OpSword | You can craft a diamond sword with Sharpness X |
Ore Apples | Golden apples can be crafted with all ore blocks |
Ore Limitations | You can only mine 64 iron ores, 32 gold ores, and 16 diamond ores |
Regenerating Kill | After a kill, the player gains Regeneration II for 10 seconds |
Rodless | A UHC without a fishing rod |
Shared Damage | If a player takes damage, their teammates also take damage |
Shared Heal | When a player is healed, their teammates are also healed |
Show Health | Displays current lives above each player |
Sniper | Arrows fired from more than 30 blocks do double damage |
Soup | Soup Healing is activated (2 hearts) |
Starter | The UHC begins for everyone with iron armor and tools |
Switcheroo | When a player is shot (arrow, egg, ...), the positions of the two players swap |
Tank | The first 3 times you would take damage, you are spared |
Timber | Trees are destroyed immediately |
TimeBomb | After a kill, a chest containing the opponent's items will spawn and explode after 30 seconds |
Toplist | Every 10 minutes you regenerate 2 life and gain 2 extra hearts until you take damage. Then you have to kill a player to get life again. |
Turtle | If you sneak, you only take half damage |
xRay-Pickaxe | This pickaxe can be crafted and right-clicked to turn all nearby rocks into glass for a short time |
Zombie Death | When a player dies, a diamond-armored zombie will spawn at their location |
Commands
Command | Function |
---|---|
/backpack , /bp |
Allows shared inventory in team UHCs |
/config |
Lists the current configuration of the UHC |
/coordinates , /coords |
Sends a message to your teammates with your coordinates |
/dragons <Spieler> |
When the 'Dragons' scenario is active, the host of the UHC can spawn an ender dragon near the player |
/fix |
With this you can reload all players |
/helpop |
This allows you to ask the team questions about the UHC at any time |
/invite <Spieler> |
This allows you to invite players to your team at team UHCs |
/inviteaccept <Spieler> |
Use this to accept team invites at team UHCs |
/scenarios , /scn , /uhc |
Shows you the active scenarios |
/showhealth <Spieler> , /h <Spieler> |
Displays the specified player's lives |
/topkills , /top , /tk |
Displays the player(s) with the most kills |